AI Insights · Timothy · October 2024
Top 5 io Games on Android in Middle East Q3 2024
Explore the performance trends of leading io games on Android in the Middle East during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top io games on Android in the Middle East showcased interesting trends in terms of downloads, revenue, and active users. According to data from Sensor Tower, these games displayed a mix of growth and stability across various metrics.
Snake.io - Fun Snake .io Games saw a consistent performance with weekly downloads peaking at around 65K in mid-August, before gradually declining to approximately 45K by the end of September. The game’s weekly revenue experienced fluctuations, reaching a high of about $338 in early September. Meanwhile, weekly active users initially rose to over 700K in mid-August, then dipped to around 640K by the end of the quarter.
Snake Clash! displayed a notable increase in weekly revenue, starting at $156 in early July and climbing to $427 by late September. Weekly downloads, however, showed a downward trend from over 61K in early July to just above 30K by the end of September. The game maintained a stable base of weekly active users, hovering around the 300K mark throughout the quarter.
For Snake Rivals - Fun Snake Game, weekly revenue spiked to $413 in late August, with downloads gradually declining from around 900 at the start of the quarter to about 450 by September's end. The game’s active users also saw a decrease, starting at approximately 3.7K and ending at just under 3K.
Paper.io 2 experienced a surge in weekly downloads, particularly in September, reaching nearly 64K. Revenue trends were more modest, with a peak of $224 in early July. Active users showed a significant increase, growing from around 160K in early July to over 223K by the end of the quarter.
Lastly, Agar.io encountered a gradual decline in both weekly downloads and active users throughout the quarter. Downloads started at over 9K and fell to around 1.2K by September’s end, while active users decreased from about 20K to just over 9K. Revenue remained relatively stable, fluctuating around the $100 mark.
For more detailed insights and data on these games, visit Sensor Tower's platform.